Just backtrack and climb back up the rocks to the log crossing.ģ or 4) Assuming you crossed the log first or backtracked if you didn't, play the map as per normal, you'll come to a part you need to release a swing and use it to get up on the ledge behind you. This will be your 3rd if you went this way first or your 5th if you went over the first log. Climb up the rocks, grab the lantern and back track to throw it off the ledge, DO NOT jump down to the windmill's. Assuming you went and climbed the rocks, just follow the skinny grass/tree filled path along and you should notice a lantern sitting up on a ledge near where another log sits above the water. Make your way up and throw it off.Ģ) Just before you use the zipline with the hooks while still at the bottom you should notice a large box on wheels, behind that box up on the rock ledge in the corner is a lantern, garb it and throw it off (do this before ziplining/2hook achievement)ģ or 5) Right after the hook ziplining you'll land in a spot that has a fallen tree in front of you acting like a bridge, you have 2 options cross that tree to the other side OR climb the rocks (easy) to your left. If you look just up on the ledge above the log holder you notice an outhouse or sorts and in front of that is a lantern. There are 5 total lanterns to throw off the map, make sure you throw them off the map and not into the water.ġ) The first can be found right after you release the logs at the beginning of the level, go across the logs and continue on your way until you come to the part with a flat board in the water and an ore on top of it.
![lights out lights out](https://cdn.vox-cdn.com/thumbor/A5oNJkFAKi5WqSD_i5xuXLMHN0E=/0x0:2133x1200/1200x0/filters:focal(0x0:2133x1200):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/6831967/LO-FP-064r.jpg)
Climb up it and you'll find the 5th lantern between the new land you ziplined to and the rapids from earlier. take the zipline to the next piece of land and follow the gray rock wall to your left. Toss it off the edge.Īfter using the buttons to move the lumbers and parkouring across them. Pick it up and turn around, making your way past the trees, following the right wall (I ended up carrying it with both hands in front of me as it kept touching the water or the tree and returned back to its spot). At the end of the rapids, turn around (facing the rapids) and you'll see the 4th lantern to your left.
#Lights out crack
Back track to throw it in the crack which is the edge.Īfter grabbing the windmill and flinging yourself across to the next section, go to the red rafts and take one down the rapids. You'll see a minecart ahead and to the right is the 3rd lantern. Pick it up and toss it off the map!Īfter you use the swing to get up to the ledge, you'll fall down into the cave section. Over here you'll see a brown box on a rolling cart, a smaller box under a brown shed and past that in the corner (gray rock area) the 2nd lantern is in the corner. Make your way across it and up to the next section.
![lights out lights out](https://dc-cdn.s3-ap-southeast-1.amazonaws.com/dc-Cover-vj5ctr8b4puvddd3ogopk5bpq6-20160723012720.Medi.jpeg)
Pick it up and toss if off the map!Īfter taking the 1st zipline up, you'll see a wooden obstacle course. The lantern will be right in front of it. Go past that and climb up to the little brown outhouse on the top of the hill to your left. You'll see a brown hut with planks under it. (Thank you Billz and SincereSeeker6)Īfter Crossing the first river, immediately go left. If you recollect the one from the current checkpoint, the antecedent ones will also be reset. NOTE: DO NOT reload the checkpoint at all. It took my achievement to pop about 5ish minutes to pop after I threw the last lantern so keep that in mind! But to unlock this achievement you need to throw all 5 lanterns found throughout the map, off the map for it to count!